SALVIO HEXIA

Five Fights

Nine Witches answer each call; you banish three and keep six, and the six you keep lock their Affinities for the whole match. A public Omen bends the match. The leader plays one Witch and calls a stat; the other answers with any Witch from their hand. Higher number scores a point, ties go to Witchcraft, and both cards are discarded either way. The point winner leads the next fight. Five fights, most points wins.

Dealt from 51 forged Witches.

Opponent

A playtest build running the V1.1 Special Powers. A card whose power needs zones this ruleset does not have plays as a pure statline and says so on its face.